name	en3
type	enemy
health	50
speedf	1.5
shadow	0
nopain	1
nodrop	1
falldie	1
nodieblink 2
nomove 1 1		
jumpheight 0		
cantgrab 1		
noquake	1				
nolife	1	
load enbl
AGGRESSION 1000
animationscript data/scripts/boscript.c
setlayer 30
grabdistance 100
anim spawn
        offset	57 28
	bbox	25 12 45 36
	delay	70
	@cmd velo001 1.5 0 0
	attack	25 12 45 36 10 
	frame	data/chars/en3/1
	delay 15
	@cmd velo001 1.5 0 0
	frame	data/chars/en3/1
	@cmd velo001 1 0 0
	frame	data/chars/en3/1
	@cmd velo001 0.5 0 0
	frame	data/chars/en3/1
	@cmd velo001 0 0 0
	frame	data/chars/en3/1
anim idle
	loop	1
	offset	57 28
	bbox	25 12 45 36
	delay	1
	attack	25 12 45 36 10 
	frame	data/chars/en3/1
anim attack1
	rangez -1000 1000
	range -1000 1000
	loop	1
	offset	57 28
	bbox	25 12 45 36
	delay	10
	@cmd velo001 0 0.2 0
	attack	25 12 45 36 10 
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	@cmd shoot "rblub2" -12 5 -1  
	@cmd shoot "rblu" -12 5 -1 
	@cmd shoot "rbld" -12 5 -1 
	@cmd shoot "rbldb2" -12 5 -1 
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	@cmd    target 0.8 0.8
	@cmd shoot2 "enbl" -12 5 -1 
	@cmd velo001 0 -0.2 0
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	@cmd shoot "rblub2" -12 5 -1  
	@cmd shoot "rblu" -12 5 -1 
	@cmd shoot "rbld" -12 5 -1 
	@cmd shoot "rbldb2" -12 5 -1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
	frame	data/chars/en3/1
anim death
	offset	30 21
	bbox 0 0 0 0
	delay 10
	sound data/sounds/expl.wav
	@cmd shoot "wb3" 0 0 0
	frame	data/chars/misc/empty
	@cmd shoot "wb2" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb2" 0 0 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty
anim death2
	offset	30 21
	bbox 0 0 0 0
	delay 5
	@cmd velo001 1 0.5 0
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en3/1
	delay 5
	sound data/sounds/expl.wav
	@cmd shoot "wb3" 0 0 0
	frame	data/chars/misc/empty
	@cmd shoot "wb2" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb3" 0 0 0
	frame	data/chars/misc/empty
	@cmd shoot "wb2" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty

